//VR softwareì~W~Pì~D~\ í~Y~Të©´ ë¶~Dí~U| ê´~@ë| ¨ ì~F~Lì~J¤ void SubBackview() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_POLYGON); glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.5f, 0.0f); glVertex3f(-0.5f, 0.5f, 0.0f); glEnd(); glFlush();

//VR softwareì~W~Pì~D~\ í~Y~Të©´ ë¶~Dí~U| ê´~@ë| ¨ ì~F~Lì~J¤ void SubBackview() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); glBegin(GL_POLYGON); glVertex3f(-0.5f, -0.5f, 0.0f); glVertex3f(0.5f, -0.5f, 0.0f); glVertex3f(0.5f, 0.5f, 0.0f); glVertex3f(-0.5f, 0.5f, 0.0f); glEnd(); glFlush();


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last modified 2025-06-14 16:57:47